Code as Creative Medium: A Handbook for Computational Art and Design

Authors: Levin, Golan & Brain, Tega
Publisher: MIT Press
BISAC/Subject: COM014000, EDU029030, ART046000
ISBN: 9780262362030, Related ISBNs: 0262362031, 0262542048, 9780262362030, 9780262542043
Classification: Non-Fiction
Number of pages: 280,
Audience: General/trade
Synopsis: An essential guide for teaching and learning computational art and design: exercises, assignments, interviews, and more than 170 illustrations of creative work.

This book is an essential resource for art educators and practitioners who want to explore code as a creative medium, and serves as a guide for computer scientists transitioning from STEM to STEAM in their syllabi or practice. It provides a collection of classic creative coding prompts and assignments, accompanied by annotated examples of both classic and contemporary projects, and more than 170 illustrations of creative work, and features a set of interviews with leading educators. Picking up where standard programming guides leave off, the authors highlight alternative programming pedagogies suitable for the art- and design-oriented classroom, including teaching approaches, resources, and community support structures.
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